Play clean, No foul Language...As always
Field Regulations:
Waivers are only available in person. No online waivers.
All guns must be chronographed with .20g bbs. and be under 1.48 Joules
AEGs: 400 FPS
Pistols & HPA guns: 350 FPS
Bolt Action Snipers: 450 FPS
Shotguns: 350 FPS
- You MUST only use biodegradable BB’s
-Max BB weight limit that can be played with is .28g.
- All guns must be chronographed (tested) and marked before play
and are subject to be re-chronographed at anytime at the referee’s discretion.
- ALL Guns must be in bags or cases when entering True Aim.
HPS guns need regulator locks.
Any tampering or removal of the lock without staff approval will result in ejection from the game.
Proper placement of the lock will be made by a staff member.
No Age restrictions. If a participant has a signed waiver, can handle an airsoft gun safely and is ok with being shot they can play. If a participant is younger than 13, we require them to come with a parent or guardian who will be present at the field the entire time.
All guns must be chronographed with .20g bbs. and be under 1.48 Joules
AEGs: 400 FPS
Pistols & HPA guns: 350 FPS
Bolt Action Snipers: 450 FPS
Shotguns: 350 FPS
- You MUST only use biodegradable BB’s
-Max BB weight limit that can be played with is .28g.
- All guns must be chronographed (tested) and marked before play
and are subject to be re-chronographed at anytime at the referee’s discretion.
- ALL Guns must be in bags or cases when entering True Aim.
HPS guns need regulator locks.
Any tampering or removal of the lock without staff approval will result in ejection from the game.
Proper placement of the lock will be made by a staff member.
No Age restrictions. If a participant has a signed waiver, can handle an airsoft gun safely and is ok with being shot they can play. If a participant is younger than 13, we require them to come with a parent or guardian who will be present at the field the entire time.
Basic Field Rules: |
BASIC GAME PLAY RULES: |
- All players must fill out an TRUE AIM waiver before playing
- Have fun, play clean, and no foul language or disrespect! (Language is enforced with 10 push-ups per offense) - Respect the field, gear, ALL players, and ALL the staff! - Its airsoft, be honest and call your hits! **If you are wearing anything more than a single layer of clothing you may not feel the BB impact. If enough complaints are brought to our attention our refs reserve the right to tell you to remove a layer. Don't want to get hurt, stay home. - 3 Strike Rule Strike 1- Warning Strike 2- Sit out 1 match Strike 3- Sit out for the day -Social Media Misconduct Any player who violates our rules on Social Media by posting images, videos, comments, or other threatening content towards other players while at our field may be subject to disciplinary action just the same as if it was done on the field. - The referee and staff are always right, no arguing. - Referees WILL shoot players to honor check them. A referee hit counts as a hit. - All eye protection must be ANSI z87.1 rated and be worn at all times on the field. -17 and younger will need full seal eye protection in addition to the ANSI rating. They will also need hard, full face protection. - Your equipment, your responsibility! (suggestion, mark all your equipment UNIQUELY) - NO playing under the influence of drugs or alcohol, EVER. Vaping, smoking and dipping is not allowed in anywhere on or near our field or parking area. These must be done by the In the church parking lot away from all players. - Fighting is strictly prohibited and will result in your immediate removal from the field - When the field gates are closed, no player can leave or enter the field till the game is over unless it is a health emergency. -After match is over, players have 10 minutes to reload and prep before the next match starts. - Reloading or repairs can be taken care of after the match is over. Weapon Safety Handling Rules: - Treat all guns as if they were real, magazines must be out of the guns and on safe while off the field. -Guns MUST be pointed downwards when not in play - Keep fingers off triggers when not in play - Firing guns in non-playing areas for any reason is not allowed and may result in ejection from the field. -After every match, magazines must be immediately removed from all guns. Once the chamber is cleared, No firing is allowed. |
-SEMI ONLY on Saturday and Sunday
-Feathering is allowed always -No Rate of Fire (ROF) Limit -NO Minimum Engagement Distance (MED) - Pre-firing is allowed - When you are hit you MUST call your hit and be out. (Depending on the game: respawn, wait for medic, or leave the field) - When you are HIT yell “Hit” or “Out” and raise your hand until you are off the field or reached your respawn point. - NO CRYING. Getting shot is part of the game. - Dead men don't talk. -A ricochet does not count as a hit. - Friendly fire counts as a hit. - A hit to your weapon counts as a hit. - DO NOT OVER SHOOT. It only takes one shot in airsoft to be out. 3 is tolerable. Any more is not. Be respectful. - Blind Fire is not allowed. Basic definition: if you cannot see the target you are shooting at with your weapon it is considered blind fire. - No shooting through holes or cracks in building panels (considered blind fire) - No shooting or looking outside the yellow perimeter rope during game play. It is the field boundary. - Do not climb through windows. Use doors and duck holes. - Practice knives/ foam swords are allowed but cannot be thrown or jabbed. They must be used line of sight (no reaching around corners, this is considered blind fire). - Riot shields or clear shields are allowed but are good for one use per spawn. "Ballistic shields" or solid colored shields without windows are considered bb proof and can be used as a continuous shield. -Shield use Rules: If you are carrying a shield, you cannot shoot. If you plant the shield, you can shoot. - Grenades are allowed and must be underhand tossed, no softball pitches. Smoke grenades and powder grenades are prohibited. "Thunder B" kills only count as a hit if a bb hits a player. Otherwise proximity kills do not count. - "40 Mikes" are not allowed -Home made equipment must pass inspection and testing with Field Manager before use. We have the right to refuse the use of any equipment we believe to be unsafe to our players and the field environment. -Full auto, gorilla, and other like formats are no longer welcomed to be played anywhere on our property. Players ruined it for you. -Main field is strictly semi auto only. The pull and release of the trigger may not shoot more than one BB. -Side and speed fields are player driven and regulated. Staff will conduct periodic checks to ensure all rules are being followed. |
If any person poses a threat to the safety or fundamentals of the players or this field, we reserve the right to remove and or ban such a person.
Bunker Rules:
-The HOME Bunker: The SOLID GREEN / ORANGE painted bunkers are the home bunkers or "safe zones". This is where you go to respawn, or fix equipment.These are NOT to be shot at or from.
-The STRIPED Bunker: Striped GREEN / ORANGE painted bunkers are the where players who just respawn can start shooting from. These bunkers CANNOT be rushed or "swept" behind. This is to allow players a place to play even when the opposite team has field advantage.
-Secondary Spawn point: Is located in each adjacent corner of each home spawn on each side of the field. Designed to help with spawn trapping. You may use the secondary spawn after you have died during the match. You must start from behind the entire bunker before reentering the game. The only time you cannot use it is if the opposing team has a member in it. once clear, you can respawn behind it. (Think of Star Wars Battle Front, if the command post is taken you cannot respawn there).
-Everywhere else within the field rope is free game. Just be respectful of other players.
-The STRIPED Bunker: Striped GREEN / ORANGE painted bunkers are the where players who just respawn can start shooting from. These bunkers CANNOT be rushed or "swept" behind. This is to allow players a place to play even when the opposite team has field advantage.
-Secondary Spawn point: Is located in each adjacent corner of each home spawn on each side of the field. Designed to help with spawn trapping. You may use the secondary spawn after you have died during the match. You must start from behind the entire bunker before reentering the game. The only time you cannot use it is if the opposing team has a member in it. once clear, you can respawn behind it. (Think of Star Wars Battle Front, if the command post is taken you cannot respawn there).
-Everywhere else within the field rope is free game. Just be respectful of other players.
If by the time you have read these rules and you don't feel you can follow them with a good conscience then do not come to our field. We are here to have fun, play a game we love, and to share the love of Jesus Christ at the same time.